Divine Dragon Lord
❝ How bold of you to enter my domain.
I expect you're ready to face the consequences? ❞

Legends say there are six Dragon Lords, one per every element of Erden: Fire, Storm, Water, Earth, Light and Shadow. They all share the goal of defeating the Eternal, but the Dragon Lords of Light and Shadow are also destined to eternally clash with each other.

28
Leader Skill:
Allied Fire element units have their Attack increased by 10% and max HP increased by 7%.
Conjures:
Stats:
POWER:302,640Awakenings  
HP:13,995 Attack:2,246 Speed:426
Level:80 Boost:0 Potential:0% Mastery:0/40
+2 Dragon Fang 70 TUTWOBurnApplyStatusToSelfIgnoreStealth

Damage to 2 Enemies, 500% damage instead if the user is burning. Then the user is granted the Burn status effect. This attack ignores the Stealth Status Effect. This unit will immediately get the next turn if this is the first time this skill has been used while on the battlefield or if this unit has used Incinerate since this skill was last used.

Burn will overwrite other status effects on the user. Any unit that deals damage to or is dealt damage by a unit with Burn will gain the Burn status effect.

+2 Dragon Breath 1 TUTWOBurnHealerMomentumMomentumReadyUser

Enrages 2 allies, grants them the burn status effect, and heals them for 100% of max HP. Unlocked each time the user damages an enemy with an attack. This skill is locked again after each use or if the user leaves the battlefield.

This will overwrite the effects of previous Enrage skills. Enraged units have their Attack increased to 1.5x until the end of their next turn.

-2 Incinerate 70 TUBurnBlast

400% damage to 1 enemy. 800% damage instead if this is the first time this skill has been used while on the battlefield. This attack ignores effects of non-boss enemies that would prevent the target from being defeated. Usable if the user has the Burn status effect.

+5 Rising Dragon 0 TUBurn

Grants all enemies the Burn status effect. This will overwrite other status effects on those units. Pulls the user away from the battlefield to be next in line of your reinforcements. If there are no ally reinforcements, adds enough Super Himoris to the ally team to still pull the user away to reinforcements (max 4 if the user is alone on the battlefield). Usable if the user has defeated 1+ units with attacks while on the battlefield.

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