Petite Demon Overlord
❝ Heeheehee♪
Bow before the great Demon Overlord! ❞

Demonfolk are a legendary race said to have once inhabited Erden. Due to their innately high magical power and physical strength, they ruled over all other races.

28
Leader Skill:
Allied Fire element units have their Attack increased by 15%.
Stats:
POWER:302,664Awakenings  
HP:12,982 Attack:2,448 Speed:394
Level:80 Boost:0 Potential:0% Mastery:0/40
+2 Demon Hellball 50 TUBurnApplyStatusToSelfStunChance

200% damage to 1 enemy, plus 200% for each Charge stored on the user (max of 800% total damage). This attack heals the user for 100% of total damage dealt, ignores the Counter Stance Status Effect, and the effects of Skin passive skills.

The user and target are both granted the Burn status effect. This will overwrite other status effects on those units. Any unit that deals damage to or is dealt damage by a unit with burn will also become burned.

Stuns for 50TU one other non-water, burning enemy per Charge stored on the user (max of 3 targets).

0 Mass Dismissal 1 TUNoDamageInstantDeath

Immediately defeats all conjured, non-boss units on both sides of the battlefield. Allies gain 2 Spirit and the enemy team loses 2 Spirit for each unit defeated in this way. The user is considered to have defeated with attacks as many units as are defeated this way (even if they were Ephemeral). This effect ignores Revenge passive skills, Revival passive skills, and any passive skills or effects of active skills that would prevent the targets from being defeated. This skill becomes locked for 150TU after use.

-3 Devil's Fury 100 TUTWOBurnApplyStatusToSelfHealingBurnIgnoreStealth

200% damage to 2 enemies, plus 200% for each Charge stored on the user (max of 800% damage). This attack ignores the Stealth status effect, and effects of non-boss enemies that would prevent the targets from being defeated. The user gains the Mega Healing Burn status effect for 100TU.

Usable if the user has defeated 1+ units with attacks while on the battlefield or if all enemy units on the battlefield are Fire or have Burn Blast, or Burn Drive type active skills. A unit with Mega Healing Burn will heal after each turn at 20 times the rate as Healing Burn. This will overwrite other status effects on the user, cannot be overwritten by Burn, Poison or Sleep status effects, and cannot be Purified. Any unit that deals damage to or is dealt damage by a unit with Mega Healing Burn will gain the Burn status effect. A unit with Mega Healing Burn will be granted Healing Burn for 300TU when Mega Healing Burn expires.

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