Invincible Battleship Maiden
❝ I'll protect the world's public order! ❞
Yamato, was a child prodigy boasting extraordinarily excellence in everything she did, from academics to sports, and she devoted herself particularly to community service. Possessing a stronger sense of discipline and justice than anyone else, she was the type to charge headlong to prevent any wrongdoing she witnessed, heedless of the danger.

28
Leader Skill:
Allied Water element units have their max HP increased by 10%.
Conjures:
Stats:
POWER:487,296Awakenings  
HP:35,703 Attack:981 Speed:301
Level:80 Boost:0 Potential:0% Mastery:0/40
+4 Suppressing Fire 50 TUALLNoDamage

Weakens all enemies, and grants them a Rage Ward. Enrages all allies. Then immediately give 1 other random ally the next turn by reducing their current TU to 0. Active skills that grant turns cannot be used on turns given by this skill. This skill can be used on such turns, but will not grant the extra turn.

Enraged units have their Attack increased to 1.5x until the end of their next turn. Weakened units have their Attack reduced to 0.75x until the end of their next turn. These effects will overwrite any existing Weak or Enrage effects on affected units. The effect of Weakening may be diminished if the affected unit's Attack is increased by other effects and it can be overwritten by Enrage effects. Rage Wards will prevent a unit from becoming Enraged once, then be removed. Rage Wards cannot stack.

-1 Ironclad 50 TUPurifyHealer

The user is Purified (negative status effects like sleep, burn or poison are removed) and healed for 100% of max HP. For 100TU, the user cannot be defeated and is immune to Poison, Burn and Sleep status effects. When this effect expires, all other allies will be healed for 100% of their max HP and be Purified. This skill can only be used once each time this unit is on the battlefield, and only if there is no other non-Mori Guardian on the battlefield.

-1 Victory Cannon 1 TU

1500% damage to 1 enemy. This attack ignores enemy damage reduction effects. Damage from this attack does not wake up sleeping enemies.

Unlocked each time a non-conjured enemy or non-conjured ally is defeated or sacrificed by any source other than the user. This skill is locked again after each use or if the user leaves the battlefield, and cannot be used for 50TU after each use.

-2 Sound the Alarm 0 TUSleep

Grants 2 random enemies the Sleep status effect for 200TU, even if they have already slept while on the battlefield. This will overwrite other status effects on those units. Pulls the user away from the battlefield to be next in line of your reinforcements. If there are no ally reinforcements, adds enough Super Suimori to the ally team to still pull the user away to reinforcements (max 3 if the user has only 1 other ally on the battlefield). Locked for 150TU after the user has entered the battlefield, and cannot be used if the user has no other allies on the battlefield.

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