Character
Rarity
Element
ATK
HP
SPD
Weapon
Active Skills
Passive Skills
PerryRegular
Perry

Admiral of Debt

Water Water

1,121

8,815

635

Hammer Hammer

+4 Water Barrage 70 TUTWO

200% damage to 2 enemies. If an enemy on the battlefield is sleeping, deals 400% damage instead to both targets. This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect. Heals the user for 100% of total damage dealt.

-3 Sleep Torrent 50 TUALL

Removes all Sleep wards and Burn status effects (including Mega Healing Burn) from enemy units on the battlefield.<br /><br />Then grants 1 random enemy a burn ward, and the Sleep status effect for 200TU, even if they have already slept while on the battlefield. This will overwrite other status effects on that unit. This effect triggers 4 times.<br /><br />If no enemies were sleeping at the start of the turn, the user will immediately get the next turn. Usable if less than 2 enemies on the battlefield are sleeping. Usable 10 times per battle.

+2 Concussive Blow 1 TU

300% damage to 1 enemy, and then grants that enemy the Deep Sleep status effect for 100TU, even if they have already slept while on the battlefield, and heals all allies for 800% of the user's attack. This attack ignores enemy damage reduction effects. This skill becomes locked for 50TU after use.<br /><br />Deep Sleep will overwrite other status effects, cannot be overwritten by Burn or Sleep status effects, and cannot be Purified.

-3 Crashing Anchor 80 TUALL

200% damage to all enemies. 500% damage instead to sleeping targets. This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect. Unlocked each time the user damages an enemy with another attack. This skill is locked again after each use or if the user leaves the battlefield.

Tides of Fortune

This unit cannot be burned. This unit's attacks will not wake sleeping enemies.<br /><br />This unit has 40% damage reduction from attacks, plus 10% for each burning or sleeping enemy on the battlefield (up to 80% max).<br /><br />When this unit takes damage from an attack, if there are 2 or more enemies that are burning or sleeping on the battlefield, this unit has a 20% chance plus 20% per Awakening (up to 100% chance if this unit has 4 Awakenings) to be immediately Purified (any negative status effects like sleep, burn or poison are removed, new status effects may still apply following this effect), and get the next turn.<br /><br />When this unit enters the battlefield and at the end of each turn, if there are 2 or more enemies on the battlefield that are Fire element or have a Burn Blast or Burn Drive type active skill, this unit will become a Stun Absorber (Whenever any ally would be affected by stun, this unit takes the stun instead). At the end of each turn, if there are less than 2 enemies on the battlefield that are Fire element or have a Burn Blast or Burn Drive type active skill, this unit will stop being a Stun Absorber.

Captain's Orders

If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.<br /><br />Each time an ally (including this unit) gets the turn, they will heal for 20% of their max HP. If that ally is Water and survives until after the end of the turn, Allies gain 1 Spirit.<br /><br />When this unit's attacks hit a sleeping, non-boss, non-Ephemeral target and that target has 1HP remaining after damage, that target is immediately defeated (this unit is considered to have defeated that enemy with an attack). This effect ignores Revenge passive skills, Revival passive skills, and any passive skills or effects of active skills that would prevent the enemy from being defeated.<br /><br />When this unit enters battle all allies will be granted Sleep Wards. After the end of this unit's first turn on the battlefield, all allies will have Burn removed and be granted Burn wards. Each Ward prevents their named effect from being applied once, then is removed. Identical Wards cannot stack.

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

Fire Resist Lv3

10% less damage from attacks by Fire units.

Spear Mastery

Can use weapon skills of Spears in addition to their original preferred weapon type.
RyomaRegular
Ryoma

Blade of Tomorrow

Earth Earth

1,255

8,145

452

GreatAxe GreatAxe

+2 Rising Blade 70 TU

300% damage to 1 enemy, plus 100% for each time this skill has already been used while on the battlefield (max of 600% total damage). If not burning, the user will be granted Sleep Thorns. This attack ignores enemy damage reduction effects and any effects of non-boss enemies that would prevent the target from being defeated.<br /><br />When a unit with Sleep Thorns is dealt damage by an attack, that unit's Sleep Thorns will be consumed to immediately grant the Cursed Sleep status effect for 200TU to the attacker. Burn or attacks that grant Burn will remove Sleep Thorns and prevent Cursed Sleep from applying. Cursed Sleep will overwrite status effects other than Burn, cannot be overwritten by Poison, can be applied repeatedly to units that have already slept while on the battlefield, and will not end from damage caused by Dream Hunter type active skills.

-2 One Thousand Cuts 1 TUTWO

300% damage to 2 enemies. 500% damage instead to targets that do not have the Burn status effect. This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect. Unlocked each time the user damages an enemy with another attack. This skill is locked again after each use or if the user leaves the battlefield.

+1 Dancing Leaves 1 TUALL

Removes Poison (including Lethal Poison) and Sleep from all allies on the battlefield. For each status effect removed in this way, Allies steal up to 1 Spirit from the enemy team, and a random enemy is granted Cursed Sleep for 200TU.<br /><br />Then all allies on the battlefield:<br />- Heal for 800% of the user's attack.<br />- Gain Stealth, a Stealth Shield, Poison Ward and Sleep Ward.<br />- Are granted Stun Resist Lv5 for 50TU (Reduce the amount of any stun effects against the unit by 50TU).<br /><br />This skill becomes locked for 100TU after use. Each Ward prevents their named effect from being applied once, then is removed. Identical Wards cannot stack. Stealth will overwrite other Status effects on affected units. Stealth Shields prevent the next other status effect a unit would gain while Stealthed from applying. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth.

+1 Autumn's End 90 TU

20% chance to immediately defeat 1 non-boss enemy, plus 20% per Awakening (up to 100% chance if this unit has 4 Awakenings). The user is considered to have defeated the target with an attack if successful. This effect ignores Revenge passive skills, Revival passive skills, any passive skills or effects of active skills that would prevent the target from being defeated, and cannot be redirected by Guardians.<br /><br />The user can no longer be sent to the reinforcements from the battlefield. Then immediately give all other allies the next turns by reducing their current TU, and Purify them (removes negative status effects like sleep, burn or poison). Active skills that grant turns cannot be used by any affected units until after they have had the turn.<br /><br />Locked for 250TU after the user has entered the battlefield. This lock is ignored while all enemies on the battlefield have the Cursed Sleep status effect. Usable once per battle.

Pacifying Blade

This unit enters battle with Sleep Thorns. Unless this unit is burning, this unit is immune to Stun effects.<br /><br />Each time this unit takes damage from an attack while it has Sleep Thorns and survives until after the end of the turn, this unit will heal for 100% of its max HP, and will have its TU reduced to 0.<br /><br />This unit's attacks:<br />- will not wake sleeping enemies.<br />- heal this unit fully when they deal damage to a target with Cursed Sleep.<br />- grant the Cursed Sleep status effect to non-burning units hit after damage is dealt. This effect cannot trigger if Ryoma has no other allies on the battlefield.

Unbroken Vow

If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP. This unit has 50% damage reduction from attacks. While there is another Earth ally on the battlefield, this unit has 75% damage reduction instead.<br /><br />When another non-conjured unit on the battlefield is defeated or sacrificed by any source, this unit heals for 100% of max HP and if not burning is granted Sleep Thorns.<br /><br />This unit has burn removed and is granted Burn Immunity for 100TU whenever:<br />- This unit enters battle, and there is a Water ally on the battlefield.<br />- A Water ally enters the battlefield from reinforcements.

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

Light Resist Lv3

10% less damage from attacks by Light units.

Greatsword Mastery

Can use weapon skills of Greatswords in addition to their original preferred weapon type.
MasamuneRegular
Masamune

The One-Eyed Swordsman

Storm Storm

1,539

6,725

504

Katana Katana

+3 Lightning Strike 50 TU

200% damage to 1 enemy. 300% damage instead if the target has 100TU or more. 400% damage instead if the target has 150TU or more. 500% damage instead if the target has 200TU or more. 600% damage instead if the target has 250TU or more. This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect.<br /><br />Then if the target is a non-boss, non-Ephemeral enemy and had 500TU or more at the start of the turn, they will be immediately defeated (the user is considered to have defeated that enemy with an attack). This secondary effect can only trigger 3 times per battle, and will ignore Revenge passive skills, Revival passive skills, and any passive skills or effects of active skills that would prevent the enemy from being defeated.

-2 Storm Relay 5 TU

Immediately give 1 other random ally the next turn by reducing their current TU, heal them for 50% of their max HP and Purify them (remove negative status effects like sleep, burn or poison). Increase the number of targets by 1 for each enemy with 100+TU (up to 3 targets). Active skills that grant turns cannot be used by any affected units until after they have had the turn.<br /><br />Unlocked each time an ally on the battlefield is defeated or sacrificed by any source. This skill is locked again after each use or if the user leaves the battlefield. This skill cannot be used if the user is alone on the battlefield.

-2 Thunderclap 1 TUALL

Triggers 2 times: Stun all enemies for 25TU. If the user has another Storm ally on the battlefield, stun them for 50TU instead. This skill becomes locked for 100TU after use.

-2 Skybreaker 100 TUALL

500% damage to all enemies. This attack ignores enemy damage reduction effects, the Counter Stance Status Effect, and the effects of Skin passive skills. Locked for 150TU after the user has entered the battlefield.

Lightning Wielder

Enemy units that deal damage to this unit get stunned for 100TU, this is a Skin effect.<br /><br />Heals the user for 100% of total damage dealt. This unit is not affected by stun effects and cannot be sent to the reinforcements from the battlefield.<br /><br />Grants all enemies 3 Discharge Counters. Triggered both at the very start of the battle if this unit is on the battlefield, and when this unit enters the battlefield from reinforcements. Whenever an enemy enters the battlefield from reinforcements they will be granted 3 Discharge Counters. A unit can store a maximum of 3 Discharge Counters, and all are removed from a unit that leaves the battlefield.<br /><br />When this unit hits an enemy with any Discharge Counters with an attack, they will be stunned for:<br />- 300TU if they have 3 Discharge Counters<br />- 200TU if they have 2 Discharge Counters<br />- 100TU if they have 1 Discharge Counter<br />Then, the hit enemy will have 1 Discharge Counter removed.

Undying Storm

If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.<br /><br />This unit gains 20% damage reduction from attacks for each ally on the battlefield (up to 80% max). Each time this unit takes damage from an attack and survives until after the end of the turn, this unit will heal for 50% of its max HP.<br /><br />Whenever this unit defeats any number of enemies with an attack, a random enemy will be stunned for 100TU.<br /><br />If this unit has survived on the battlefield for 300TU or more, this unit's attacks will ignore any effects of non-boss enemies that would prevent the target from being defeated.

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

Axe Resist Lv3

10% less damage from attacks by units equipped with Axes.

Greataxe Mastery

Can use weapon skills of Greataxes in addition to their original preferred weapon type.
PinocchioRegular
Pinocchio

Automaton of Memories

Earth Earth

1,199

8,425

463

Hammer Hammer

+2 Lock Breaker 80 TU

200% damage to 1 enemy. 500% damage instead if the target does not have the Burn status effect. Grants the user Stealth, and a Stealth Shield. Randomly grants either Stun Wards, Sleep Wards, or Poison Wards to all allies. This attack ignores enemy damage reduction effects, the Counter Stance Status Effect, and the effects of Skin passive skills. Damage from this attack does not wake up sleeping enemies.<br /><br />Stealth will overwrite other Status effects on the user. Stealth Shields prevent the next other status effect a unit would gain while Stealthed from applying. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth. Each Ward prevents their named effect from being applied once, then is removed. Identical Wards cannot stack.

+1 Cursed Roots 1 TU

Steals up to 1 Spirit from the enemy team for each non-burning enemy on the battlefield, and all non-burning allies are granted Sleep Thorns. Then heals all allies for 500% of the user's attack, and Purifies them (removes negative status effects like sleep, burn or poison). This skill locks after use, and unlocks each time a non-conjured enemy on the battlefield is defeated or sacrificed by any source.<br /><br />When a unit with Sleep Thorns is dealt damage by an attack, that unit's Sleep Thorns will be consumed to immediately grant the Cursed Sleep status effect for 200TU to the attacker. Burn or attacks that grant Burn will remove Sleep Thorns and prevent Cursed Sleep from applying. Cursed Sleep will overwrite status effects other than Burn, cannot be overwritten by Poison, can be applied repeatedly to units that have already slept while on the battlefield, and will not end from damage caused by Dream Hunter type active skills.

-1 Poison Memories 1 TUALL

Removes all Poison wards and Stealth Shields from enemy units on the battlefield. Then all non-sleeping enemies have a 50% chance each to be granted Lethal Poison for 999TU. Then all non-sleeping enemies are granted Mega Poison for 200TU. This skill becomes locked for 100TU after use.<br /><br />Mega Poison will overwrite other status effects on those enemies. Mega Poison deals 20 times the damage of normal Poison and cannot be overwritten by normal Poison or Super Poison. Lethal Poison will overwrite other status effects on those enemies, cannot be overwritten by status effects other than Burn or Stealth, and cannot be Purified. Lethal Poison deals 2 times the damage of normal Poison and ignores passive skills or effects of active skills that would prevent the target from being defeated, other than those which specifically prevent defeat from Poison or non-attack damage. Lethal Poison cannot apply to Burning units or Boss units.

-3 Memory Collapse 100 TUALL

200% damage to all enemies. 400% damage instead to targets that are poisoned. 600% damage instead to targets that have the Mega Poison status effect. 800% damage instead to targets that have the Lethal Poison status effect. All non-sleeping enemies hit are then granted Mega Poison for 200TU. This attack ignores enemy damage reduction effects, the Counter Stance Status Effect, and the effects of Skin passive skills. Damage from this attack does not wake up sleeping enemies.

Cursed Automata

This unit is immune to Poison status effects, and reduces the amount of any stun effects against this unit by 50TU.<br /><br />Heals the user for 100% of total damage dealt.<br /><br />Whenever another ally enters the battlefield from reinforcements, they are granted Sleep Thorns.<br /><br />Whenever a non-conjured enemy enters the battlefield from reinforcements, they are granted Super Poison. Super Poison will overwrite other status effects on those enemies. Super Poison deals 4 times the damage of normal poison, and cannot be overwritten by normal poison.

Imprinted Ego

Each time a Poisoned or Sleeping unit gets the turn, this unit will be healed for 30% of its max HP.<br /><br />While a unit on the battlefield is Poisoned, this unit has:<br />- A 100% chance to survive any attack that would defeat this unit with 1HP.<br />- 50% damage reduction from attacks.<br />- Active Skill TU Costs reduced by 40%. Quicken effects will not further reduce this unit's TU costs.

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

Storm Resist Lv3

10% less damage from attacks by Storm units.

Greatsword Mastery

Can use weapon skills of Greatswords in addition to their original preferred weapon type.
KongmingRegular
Zhuge Liang

Raging Dragon

Fire Fire

1,376

7,540

510

Axe Axe

+3 Rings of Fire 50 TUALL

200% damage to all enemies, plus 100% for each Charge stored on the user (max of 500% damage). The user is then granted the Burn status effect. Heals the user for 100% of total damage dealt. This attack ignores enemy damage reduction effects, the Counter Stance Status Effect, and the effects of Skin passive skills.<br /><br />Burn will overwrite other status effects on the user. Any unit that deals damage to or is dealt damage by a unit with burn will also become burned.

-2 Heat Paralysis 10 TU

All non-water units on the battlefield are stunned for 150TU. Ally Stun Absorbers do not redirect this stun, and allies will not be stunned by this effect if there is an enemy Stun Absorber on the battlefield. This skill becomes locked for 150TU after use.

+2 Piercing Heat 1 TU

Targets 2 other random allies. Those allies are healed for 100% of max HP, are granted the Burn status effect, and Piercing. This skill locks after use, and unlocks when this unit damages an enemy with an attack. Cannot be used if the user is alone on the battlefield.<br /><br />A unit with Piercing will have their Attacks ignore enemy damage reduction effects until the end of their next turn.

0 Dragon Slam 50 TU

500% damage to 1 enemy, and exchanges the user's current HP with the amount of HP the user has currently lost. 600% damage instead if the user has 3 Charges. Allies gain Spirit equal to the number of units that were Burning at the start of the turn. This attack ignores enemy damage reduction effects and any effects of non-boss enemies that would prevent the target from being defeated. Usable only if the user's HP is at 50% or less.

Burning Passion

This unit cannot be defeated by damage from Burn status effects, and cannot be Stunned. This unit enters battle with the Mega Healing Burn status effect for 100TU.<br /><br />This unit gains 20% damage reduction from attacks for each burning ally on the battlefield (up to 80% max).<br /><br />When another non-conjured unit (ally or enemy) on the battlefield is defeated or sacrificed by any source, this unit gains a Charge. Certain skills are affected by charges. A unit can store a maximum of 3 charges, and all charges are removed from a unit that leaves the battlefield.<br /><br />A unit with Mega Healing Burn will heal after each turn at 20 times the rate as Healing Burn. This will overwrite other status effects on the unit, cannot be overwritten by Burn, Poison or Sleep status effects, and cannot be Purified. Any unit that deals damage to or is dealt damage by a unit with Mega Healing Burn will gain the Burn status effect. A unit with Mega Healing Burn will be granted Healing Burn for 300TU when Mega Healing Burn expires.

Blazing Vengeance

If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.<br /><br />When another non-conjured ally on the battlefield is defeated or sacrificed by any source, immediately give 1 other random burning ally the next turn by reducing their current TU to 0. This will not trigger if this unit is defeated or sacrificed at the same time. Active skills that grant turns cannot be used on turns given by this skill.<br /><br />Each time this unit takes damage from an attack and survives until after the end of the turn with more than 1 HP, this unit will:<br />- Grant a random non-burning ally and non-burning enemy the Burn status effect. This is not a Skin passive skill.<br />- Then heal for 10% of max HP (up to 80% max) for each burning unit on the battlefield.

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

Fire Resist Lv3

10% less damage from attacks by Fire units.

Sword Mastery

Can use weapon skills of Swords in addition to their original preferred weapon type.
RizKouhaiRegular
Clare

Knight of Silver

Fire Fire

1,554

6,650

486

Sword Sword

+1 Heating Up 60 TU

200% damage to 1 enemy. 400% damage instead if the user has survived for 150TU on the battlefield. 600% damage instead if the user has survived for 300TU on the battlefield. 800% damage instead if the user has survived for 450TU on the battlefield. The user is then granted the Burn status effect. This attack ignores enemy damage reduction effects.<br /><br />Burn will overwrite other status effects on the user. Any unit that deals damage to or is dealt damage by a unit with burn will also become burned.

+2 Blaze Onward 10 TUALL

Heals all allies for 800% of the user's attack. Then immediately give 2 other random burning allies the next turns by reducing their current TU. Active skills that grant turns cannot be used on turns given by this skill. This skill locks after use, and unlocks each time a non-conjured unit on the battlefield is defeated or sacrificed by any source.

0 Deadly Burn Blast 70 TUTWO

300% damage to 2 enemies. This attack ignores enemy damage reduction effects and any effects of non-boss enemies that would prevent the target from being defeated. Usable if the user has the Burn status effect.

-3 Silver Sky Slash 1 TUALL

500% damage to all enemies. This attack ignores any effects of non-boss enemies that would prevent the targets from being defeated, the Counter Stance Status Effect, and the effects of Skin passive skills. Locked for 100TU after the user has entered the battlefield, and becomes locked for 100TU after use.

Burning Bond

This unit cannot be defeated by damage from Burn status effects. This unit is not affected by stun effects and cannot be sent to the reinforcements from the battlefield.<br /><br />Whenever there are 3 or more burning allies on the battlefield, this unit will survive any attack that would defeat this unit with 1HP.<br /><br />Each time this unit gets the turn, all allies will heal for 30% of their max HP.<br /><br />At the end of each of this unit's turns:<br />- If this unit has a Power Charge, all allies will become Enraged, then the Power Charge is removed from this unit.<br />- Otherwise, this unit will gain a Power Charge.<br /><br />An Enraged unit's attack is increased to 1.5x until the end of their next turn. Enrage will overwrite any existing Weak or Enrage effects on affected units. Power Charges cannot stack and will be removed when the user leaves the battlefield.

Explosive Drive

This unit has 10% bonus to attacks for each burning unit on the battlefield (up to 80% max).<br /><br />Triggered when this unit enters the battlefield from the allied reinforcements:<br />- This unit and another random ally are granted Instant Death Wards.<br />- All units on the battlefield are granted the Burn status effect. This effect triggers 2 times.<br />- Then all burning units on the battlefield are Stunned for 50TU. This effect triggers 2 times.<br /><br />An Instant Death Ward prevents a unit from being immediately defeated without damage by a non-boss enemy once, then is removed. Instant Death Wards cannot be ignored and cannot stack.

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

Axe Resist Lv3

10% less damage from attacks by units equipped with Axes.

Axe Mastery

Can use weapon skills of Axes in addition to their original preferred weapon type.
RolotiaDark
Dark Rolotia

Corrupted Sorceress of Time

Earth Earth

1,104

8,900

5

Spear Spear

+1 Magical Barrage 70 TUALL

200% damage to all enemies. If an enemy is poisoned or sleeping, deals 400% damage instead. Allies gain 1 Spirit for each poisoned and sleeping enemy hit. If no enemies are poisoned or sleeping already, each enemy hit is randomly granted either the Cursed Sleep status effect for 200TU or the Lethal Poison status effect for 999TU. This attack ignores any effects of non-boss enemies that would prevent the targets from being defeated, the Counter Stance Status Effect, and the effects of Skin passive skills.<br /><br />Cursed Sleep will overwrite status effects other than Burn, cannot be overwritten by Poison, can be applied repeatedly to units that have already slept while on the battlefield, and will not end from damage caused by Dream Hunter type active skills. Lethal Poison will overwrite other status effects, cannot be overwritten by status effects other than Burn or Stealth, and cannot be Purified. Lethal Poison deals 2 times the damage of normal Poison and ignores passive skills or effects of active skills that would prevent the target from being defeated, other than those which specifically prevent defeat from Poison or non-attack damage. Lethal Poison cannot apply to Burning units or Boss units.

+2 Dark Shroud 1 TUALL

All non-burning allies will have the TU costs for all of their skills reduced by 20%. This will overwrite the effects of other Quicken skills on affected units. Then grants all allies Stealth, a Stealth Shield, a random ward (either Poison, Stun, or Sleep), and heals them for 500% of the user's attack. This skill becomes locked for 50TU after use.<br /><br />Stealth will overwrite other Status effects on affected units. Stealth Shields prevent the next other status effect a unit would gain while Stealthed from applying. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth.

-1 Rewind Time 0 TU

Removes all Poison and Sleep wards from enemy units on the battlefield. Then pulls the user away from the battlefield to be next in line of your reinforcements. If there are no ally reinforcements, adds enough Super Chimori's to the ally team to still pull the user away to reinforcements (max 4 if the user is alone on the battlefield). Usable if the user has defeated 1+ units with attacks while on the battlefield.

-2 Magical Ruin 70 TUTWO

600% damage to 2 enemies if they are sleeping or poisoned. 800% damage instead to targets that have the Cursed Sleep or Lethal Poison status effects. This attack ignores enemy damage reduction effects, and heals the user for 100% of total damage dealt. All non-burning, non-poisoned, non-sleeping enemies hit are then randomly granted either Cursed Sleep for 200TU or Lethal Poison for 999TU.

Dark Timeline

This unit's attacks will not wake sleeping enemies. Each time this unit takes damage from an attack and survives until after the end of the turn, this unit will heal for 30% of its max HP.<br /><br />Until the end of this unit's third turn while on the battlefield:<br />- This unit is immune to Poison and Sleep status effects.<br />- This unit is immune to Stun effects unless it is burning.<br />- Unless it is burning, this unit has 80% damage reduction and has a 60% chance, plus 10% chance per Awakening (up to 100% if this unit has 4 Awakenings) to survive any damage that would defeat it with 1HP.<br /><br />Until the end of this unit's second turn while on the battlefield, each time this unit takes damage from an attack, a random non-burning enemy is immediately granted Cursed Sleep for 200TU, then a random non-burning enemy immediately becomes Lethal Poisoned for 999TU. This is not a Skin passive skill.

Time Warp

Triggered when this unit enters the battlefield from the allied reinforcements:<br />- Until the end of this unit's first turn while on the battlefield, this unit will become a Guardian.<br />- All allies are Purified (any negative status effects like sleep, burn or poison are removed).<br />- All other allies that are at max HP have their TUs reduced to 0. This has no effect on allies that are either Fire element or have Burn Blast or Burn Drive type active skills. These extra turns may be interrupted by other effects that influence the turn order (e.g. stuns targeting the lowest TU target). Active skills that grant turns cannot be used by any affected units until after they have had the turn.<br /><br />After each enemy turn, a random sleeping or poisoned ally will have their Sleep or Poison (including Lethal Poison) removed and be granted a ward for the effect removed (a Poison Ward or Sleep Ward).<br /><br />Each Ward prevents their named effect from being applied once, then is removed. Identical Wards cannot stack. While this unit is a Guardian, for any enemy attack that would hit 1 or 2 other allies, this unit has a 100% chance to redirect 1 hit to itself instead. This unit will not redirect skills that don't deal damage.

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

G.sword Resist Lv3

10% less damage from attacks by units equipped with Greatswords.

Greataxe Mastery

Can use weapon skills of Greataxes in addition to their original preferred weapon type.
ChronosRegular
Chronos

Primordial of Time

Storm Storm

1,236

8,240

398

GreatAxe GreatAxe

+2 Time Spears 50 TU

Targets 1 enemy and ignores Guardians. If the target has 50TU or more, or if Time Stop is active, deals 600% damage.<br /><br />If Time Stop is not active, Stuns the target for 300TU, then if the hit target has 200TU or more and is not a Stun Absorber, they can no longer be Stunned by this active skill unless they leave the battlefield.

-5 Time Stop 1 TU

Activates Time Stop For 100TU. While Time Stop is active, the user:<br />- Cannot be defeated by Poison or Burn damage (including Lethal Poison).<br />- Is immune to Poison, and Burn status effects.<br />- Has their Active Skill TU Costs reduced by 50%. This does not stack with Quicken effects.<br />- Disables the Active Skills of all other units on the battlefield (including new units that enter from reinforcements).<br /><br />When Time Stop expires, all allies will be healed for 100% of max HP and be Purified (any negative status effects like sleep, burn or poison are removed), and all non-boss enemies on the battlefield that are below 10% of their max HP will be immediately defeated (the user is considered to have defeated those enemies with an attack). This effect ignores Revenge passive skills, Revival passive skills, and any passive skills or effects of active skills that would prevent the enemy from being defeated.<br /><br />Usable once per battle. The effects of Time Stop cannot be Purified and will be cancelled if the user is defeated. When a unit's Active Skills are disabled and they get the turn, they will lose the turn as if they were sleeping.

-3 Undo Existence 50 TUTWO

Immediately defeats 2 non-boss enemies that have 300TU or more, (the user is considered to have defeated those enemies with an attack). Then for each enemy that is defeated, Allies gain 2 Spirit. This effect ignores Revenge passive skills, Revival passive skills, any passive skills or effects of active skills that would prevent the target from being defeated, and cannot be redirected by Guardians. Usable if 2 or more enemies have 300TU or more and only once per battle.

-2 Sands of Time 50 TU

200% damage to 1 enemy, plus 200% for each time this unit has defeated an enemy with an attack while on the battlefield (max of 1000% total damage after defeating 4 enemies). This attack ignores enemy damage reduction effects and any effects of non-boss enemies that would prevent the target from being defeated.

Ruler of Time

This unit cannot fall asleep, be stunned or be sent to the reinforcements from the battlefield.<br /><br />After each ally and enemy turn, if this unit is on the battlefield and Time Stop is not active, there is a 25% chance for a random enemy to be Stunned for 25TU and a random ally to have its TU reduced by 25TU. This Stun cannot be redirected by enemy Stun Absorbers.

Primordial Might

Each time a unit gets the turn, this unit will be healed for 30% of its max HP.<br /><br />If this unit would be defeated, it instead survives with 1 HP and then cannot be defeated until its next turn. This effect can trigger once each time this unit enters the battlefield. Whenever an ally on the battlefield damages any number of units with 100TU or more with an attack, Allies gain 2 Spirit at the end of the turn. Then If Allies have 10 Spirit, this Hold Ground+ effect is reset so it can trigger again.

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

Light Resist Lv3

10% less damage from attacks by Light units.

Spear Mastery

Can use weapon skills of Spears in addition to their original preferred weapon type.
NikeRegular
Nike

Goddess of Victory

Storm Storm

1,298

7,930

474

Hammer Hammer

+2 Storm of Blades 50 TU

200% damage to 1 enemy. If the user has a Power Charge, it will be consumed to deal 400% damage instead and the user will immediately get the next turn. This extra turn may be interrupted by other effects that influence the turn order (e.g. stuns targeting the lowest TU target). This attack ignores enemy damage reduction effects and any effects of non-boss enemies that would prevent the target from being defeated.

-3 Stun Barrage 1 TUALL

Stun a random enemy for 100TU, this effect triggers 4 times. If the user has a Power Charge, it will be consumed to trigger this effect 8 times instead. This skill locks after each use until the user defeats a non-conjured enemy on the battlefield with an attack. Usable 3 times per battle.

-1 Divine Blast 70 TUTWO

300% damage to 2 enemies. For each target with 50+ TU, deals 400% damage to that target instead. For each target with 100+ TU, deals 600% damage to that target instead. If at least one of the hit enemies is not defeated by this attack, the user gains a Power Charge. This attack ignores any effects of non-boss enemies that would prevent the targets from being defeated, the Counter Stance Status Effect, and the effects of Skin passive skills. Power Charges cannot stack and will be removed when the user leaves the battlefield.

0 Declare Victory 100 TU

Immediately defeats 1 non-boss enemy. The user is considered to have defeated the target with an attack if successful. This effect ignores Revenge passive skills, Revival passive skills, and any passive skills or effects of active skills that would prevent the target from being defeated. Usable if the user has defeated 1+ units with attacks while on the battlefield, and there is only 1 enemy unit left on the battlefield.

Wings of Victory

If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP.<br /><br />This unit will ignore attacks that would damage exactly 2 targets (attacks that target All allies will not be ignored). If this unit gains the Stealth status effect, it will not be lost when ignoring attacks in this way.<br /><br />Heals the user for 100% of total damage dealt.<br /><br />Whenever this unit takes damage from an attack by an enemy unit that has defeated 0 units with attacks while on the battlefield, and survives until after the end of the turn, this unit will Purified (any negative status effects like sleep, burn or poison are removed), and will get the next turn by having its TU reduced to 0. This extra turn may be interrupted by other effects that influence the turn order (e.g. other stuns targeting the lowest TU target).

Victory Cry

This unit cannot fall asleep.<br /><br />When this unit enters battle, for 200TU, at the end of each turn an ally gets, the ally:<br />- will heal for 10% of their max HP, plus 10% per Awakening Nike has (up to 50% if Nike has 4 Awakenings).<br />- will have Sleep and Poison status effects other than Lethal Poison removed.<br />- may gain a Sleep Ward, Stun Ward and a Poison Ward (50% chance for each ward).<br />This effect will end if this unit leaves the battlefield. Each Ward prevents their named effect from being applied once, then is removed. Identical Wards cannot stack.<br /><br />If all allies on the battlefield are at max HP when this unit enters battle, this unit gains a Power Charge and Intense Rage. Otherwise, all allies are healed for 100% of their max HP, Purified, and may gain a Sleep Ward, Stun Ward, and a Poison Ward (50% chance for each ward).<br /><br />Intense Rage increases a units Attack to 1.5x for their next 3 turns, and will overwrite existing Weak or Enrage effects. It cannot be overwritten by other Enrage effects but can be by Weak effects.

HP Up Lv3

Adds 1200 to this unit's max HP.

Attack Up Lv3

Adds 300 to this unit's Attack.

Sword Resist Lv3

10% less damage from attacks by units equipped with Swords.

Greatsword Mastery

Can use weapon skills of Greatswords in addition to their original preferred weapon type.
YandereMaidDark
Dark Clarice

Maid of Darkness

Dark Dark

1,456

7,140

468

Axe Axe

-1 Lethal Plague 1 TU

Grants 1 enemy the Lethal Poison status effect, and Infects them with it.<br /><br />After the end of each turn, this infection will trigger to apply Lethal Poison to a random non-burning, non-Lethal Poisoned enemy. Infection ends after 3 triggers (even if they find no valid target) or once the infected enemy is defeated or leaves the battlefield. Infection is not a status effect and cannot be prevented or purified, but the status effect spread by the infection may be. A unit cannot get a new infection until their existing one ends.<br /><br />This skill is locked for 100TU after use. Usable 5 times per battle.<br /><br />Lethal Poison will overwrite other status effects, lasts 999 TU, cannot be overwritten by status effects other than Burn or Stealth, and cannot be Purified. Lethal Poison deals 2 times the damage of normal Poison, and ignores passive skills or effects of active skills that would prevent the target from being defeated, other than those which specifically prevent defeat from Poison or non-attack damage. Lethal Poison cannot apply to Burning or Boss units.

+1 Throw Knives 1 TU

500% damage to 1 random enemy. Minus 100% damage for each non-poisoned enemy on the battlefield (max of -400% if there are 4 non-poisoned enemies). This attack cannot be redirected by Guardians, and ignores damage reduction effects, skin passive skills and the Counter Stance status effect.<br /><br />Then the target hit has its Poison Wards removed, burn removed (including Mega Healing Burn) and is randomly granted either Super Poison, Mega Poison for 200TU, or Lethal Poison for 999TU. This will overwrite other status effects on that enemy. If this skill is used 3 times within 10TU, it becomes locked for 50TU.<br /><br />Super Poison deals 4 times the damage of normal poison, and cannot be overwritten by normal poison. Mega Poison deals 20 times the damage of normal Poison and cannot be overwritten by normal Poison or Super Poison.

0 Massacre 70 TUALL

100% damage to all enemies, plus 100% for each time this skill has already been used while on the battlefield (max of 400% total damage). This attack ignores damage reduction effects, skin passive skills and the Counter Stance status effect.

-2 Death's Kiss 70 TU

Immediately defeats 1 non-boss enemy that has 50% or less of max HP, the user is considered to have defeated the target with an attack if successful. This effect ignores Revenge passive skills, Revival passive skills, any passive skills or effects of active skills that would prevent the target from being defeated, and cannot be redirected by Guardians. Usable if all enemies on the battlefield are poisoned. Usable 3 times per battle.

Toxic Maid

If this unit would be defeated by an attack while there is a Poisoned enemy on the battlefield, this unit will survive with 1HP remaining instead. Then this unit will remove poison (including Lethal Poison) from a random poisoned enemy at the end of turn.<br /><br />This unit heals for 50% of max HP whenever it damages a poisoned enemy with an attack (triggers once per poisoned enemy hit).<br /><br />This unit's Attack is increased by:<br />- 1.25x if there is exactly 1 Poisoned enemy on the battlefield.<br />- 1.5x if there are exactly 2 Poisoned enemies on the battlefield.<br />- 1.75x if there are exactly 3 Poisoned enemies on the battlefield.<br />- 2.0x if there are exactly 4 Poisoned enemies on the battlefield.<br />These Attack increases do not stack with Enrage effects.

Relentless Killer

This unit cannot be defeated by damage from Poison or Burn status effects.<br /><br />Each time a unit gets the turn, this unit will be healed for 10% of its max HP.<br /><br />If no enemy is Poisoned at the start of an enemy turn, then at the end of that turn this unit will be Purified (any negative status effects like sleep, burn or poison are removed), and will have its TU reduced to 0. Then this effect cannot trigger again until 100TU advances (minus 20TU per Awakening).<br /><br />After entering battle, for 200TU, this unit:<br />- Cannot be burned<br />- Reduces the amount of any stun effects against this unit by 100TU.<br />- Will ignore attacks that would damage exactly 2 targets (attacks that target all allies will not be ignored).

Attack Up Lv3

Adds 300 to this unit's Attack.

HP Up Lv3

Adds 1200 to this unit's max HP.

G.axe Resist Lv3

10% less damage from attacks by units equipped with Greataxes.

Sword Mastery

Can use weapon skills of Swords in addition to their original preferred weapon type.
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